Step | ID | Name | Level |
|---|---|---|---|
| 1 | 1005 | 6 | |
| 2 | 1096 | 50 |
The Tursin Krall tried to open a gate to the Abyss. With the help of Pernos, you found out the location of the gate, destroyed the Power Generators, and stopped the Krall's scheme.
Step | ID | Name | Level |
|---|---|---|---|
| 1 | 1005 | 6 | |
| 2 | 1096 | 50 |